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17-Bit is an indie video game developer and the creator of Skulls of the Shogun, Galak-Z: The Dimensional, and Song in the Smoke. The company was founded in 2009 by Jake Kazdal, formerly a Sega Corporation developer, who wants to make games with a 16-bit era aesthetic. It was known as Haunted Temple Studios until it changed its name to 17-Bit in May 2012 with a logo designed by Cory Schmitz. Gamasutra described the team, based in both Kyoto and Seattle, as an example of successful indie cross-platform development for its work on Skulls of the Shogun. GungHo Online Entertainment became 17-Bit's house publisher in October 2014 as the developer worked on Galak-Z. Kazdal of 17-Bit was invited to speak on creating studio culture at the 2013 Game Developers Conference.

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  • 17-Bit
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  • 17-Bit is an indie video game developer and the creator of Skulls of the Shogun, Galak-Z: The Dimensional, and Song in the Smoke. The company was founded in 2009 by Jake Kazdal, formerly a Sega Corporation developer, who wants to make games with a 16-bit era aesthetic. It was known as Haunted Temple Studios until it changed its name to 17-Bit in May 2012 with a logo designed by Cory Schmitz. Gamasutra described the team, based in both Kyoto and Seattle, as an example of successful indie cross-platform development for its work on Skulls of the Shogun. GungHo Online Entertainment became 17-Bit's house publisher in October 2014 as the developer worked on Galak-Z. Kazdal of 17-Bit was invited to speak on creating studio culture at the 2013 Game Developers Conference.
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  • 17-Bit
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founder
  • Jake Kazdal
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  • Jake Kazdal
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  • Nakagyo, Kyoto, Japan
  • Seattle, United States
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  • Galak-Z: The Dimensional
  • Skulls of the Shogun
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  • 17-Bit is an indie video game developer and the creator of Skulls of the Shogun, Galak-Z: The Dimensional, and Song in the Smoke. The company was founded in 2009 by Jake Kazdal, formerly a Sega Corporation developer, who wants to make games with a 16-bit era aesthetic. It was known as Haunted Temple Studios until it changed its name to 17-Bit in May 2012 with a logo designed by Cory Schmitz. Gamasutra described the team, based in both Kyoto and Seattle, as an example of successful indie cross-platform development for its work on Skulls of the Shogun. GungHo Online Entertainment became 17-Bit's house publisher in October 2014 as the developer worked on Galak-Z. Kazdal of 17-Bit was invited to speak on creating studio culture at the 2013 Game Developers Conference.
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