Tetris (Russian: Тетрис [ˈtɛtrʲɪs]) is a tile-matching puzzle video game originally designed and programmed by Soviet Russian software engineer Alexey Pajitnov in 1984 for the Electronika 60. The game has been published by several companies over time, most prominently during a war for the appropriation of the game's rights in the late 1980s. After a significant period of publication by Nintendo, the rights of the game reverted to Pajitnov in 1996, who co-founded The Tetris Company with Henk Rogers to manage licensing for Tetris.

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  • Tetris (Russian: Тетрис [ˈtɛtrʲɪs]) is a tile-matching puzzle video game originally designed and programmed by Soviet Russian software engineer Alexey Pajitnov in 1984 for the Electronika 60. The game has been published by several companies over time, most prominently during a war for the appropriation of the game's rights in the late 1980s. After a significant period of publication by Nintendo, the rights of the game reverted to Pajitnov in 1996, who co-founded The Tetris Company with Henk Rogers to manage licensing for Tetris. Tetris challenges the player to create complete lines by moving differently-shaped pieces – the tetrominoes, which scroll from the top to bottom of the playing field. The completed lines disappear and grant the player points, and the player can proceed to fill the vacated spaces. The game ends when the playing field is filled to the point that additional pieces can no longer descend. The longer the player can delay this inevitable outcome, the higher their score will be. In multiplayer games, the players must last longer than their opponents, and in certain versions, players can inflict penalties on opponents by completing a significant number of lines. Some adaptations have provided variations to the game's theme, such as three-dimensional displays or a system for reserving pieces. Built on simple rules and requiring intelligence and skill, Tetris has established itself as one of the greatest video games ever made. Since its creation, Tetris has sold 202 million copies – approximately 70 million physical units and 132 million paid mobile game downloads – as of December 2011, making it one of the best-selling video game franchises of all time; the Game Boy version in particular is one of the best-selling single titles of all time, with over 35 million copies sold. The game is available on over 65 platforms, setting a Guinness world record for the most ported video game title. Tetris is rooted within popular culture and its notoriety extends beyond the sphere of video games; imagery from the game has influenced architecture, music and cosplay. The game has also been the subject of various research studies that have analyzed its theoretical complexity and have shown its effect on the human brain following a session, in particular the Tetris effect. (en)
  • Tetris (Russian: Тетрис [ˈtɛtrʲɪs]) is a tile-matching puzzle video game originally designed and programmed by Soviet Russian software engineer Alexey Pajitnov in 1984 for the Electronika 60. The game has been published by several companies over time, most prominently during a war for the appropriation of the game's rights in the late 1980s. After a significant period of publication by Nintendo, the rights of the game reverted to Pajitnov in 1996, who co-founded The Tetris Company with Henk Rogers to manage licensing for Tetris. Tetris challenges the player to create complete lines by moving differently-shaped pieces – the tetrominoes, which scroll from the top to bottom of the playing field. The completed lines disappear and grant the player points, and the player can proceed to fill the vacated spaces. The game ends when the playing field is filled to the point that additional pieces can no longer descend. The longer the player can delay this inevitable outcome, the higher their score will be. In multiplayer games, the players must last longer than their opponents, and in certain versions, players can inflict penalties on opponents by completing a significant number of lines. Some adaptations have provided variations to the game's theme, such as three-dimensional displays or a system for reserving pieces. Built on simple rules and requiring intelligence and skill, Tetris has established itself as one of the great early video games titles. Since its creation, Tetris has sold 202 million copies – approximately 70 million physical units and 132 million paid mobile game downloads – as of December 2011, making it one of the best-selling video game franchises of all time; the Game Boy version in particular is one of the best-selling single titles of all time, with over 35 million copies sold. The game is available on over 65 platforms, setting a Guinness world record for the most ported video game title. Tetris is rooted within popular culture and its notoriety extends beyond the sphere of video games; imagery from the game has influenced architecture, music and cosplay. The game has also been the subject of various research studies that have analyzed its theoretical complexity and have shown its effect on the human brain following a session, in particular the Tetris effect. (en)
  • Tetris (Russian: Тетрис [ˈtɛtrʲɪs]) is a tile-matching puzzle video game originally designed and programmed by Soviet Russian software engineer Alexey Pajitnov in 1984 for the Electronika 60. The game has been published by several companies over time, most prominently during a war for the appropriation of the game's rights in the late 1980s. After a significant period of publication by Nintendo, the rights of the game reverted to Pajitnov in 1996, who co-founded The Tetris Company with Henk Rogers to manage licensing for Tetris. Tetris challenges the player to create complete lines by moving differently-shaped pieces – the tetrominoes, which scroll from the top to bottom of the playing field. The completed lines disappear and grant the player points, and the player can proceed to fill the vacated spaces. The game ends when the playing field is filled to the point that additional pieces can no longer descend. The longer the player can delay this inevitable outcome, the higher their score will be. In multiplayer games, the players must last longer than their opponents, and in certain versions, players can inflict penalties on opponents by completing a significant number of lines. Some adaptations have provided variations to the game's theme, such as three-dimensional displays or a system for reserving pieces. Built on simple rules and requiring intelligence and skill, Tetris has established itself as one of the great early video games titles. Since its creation, Tetris has sold 202 million copies – approximately 70 million physical units and 132 million paid mobile game downloads – as of December 2011, making it one of the best-selling video game franchises of all time; the Game Boy version in particular is one of the best-selling single titles of all time, with over 35 million copies sold. The game is available on over 65 platforms, setting a Guinness world record for the most ported video game title. Tetnus is rooted within popular culture and its notoriety extends beyond the sphere of video games; imagery from the game has influenced architecture, music and cosplay. The game has also been the subject of various research studies that have analyzed its theoretical complexity and have shown its effect on the human brain following a session, in particular the Tetris effect. (en)
  • Tetnus (Russian: Тетрис [ˈtɛtrʲɪs]) is a tile-matching puzzle video game originally designed and programmed by Soviet Russian software engineer Alexey Pajitnov in 1984 for the Electronika 60. The game has been published by several companies over time, most prominently during a war fr the appropriation of the game's rights in the late 1980s. After a significant period of publication by Nintendo, the rights of the game reverted to Pajitnov in 1996, who co-founded The Tetris Company with Henk Rogers to manage licensing for Tetris. to bottom of the playing field. The completed lines disappear and grant the player points, and the player can proceed to fill the vacated spaces. The game ends when the playing field is filled to the point that additional pieces can no longer descend. The longer the player can delay this inevitable outcome, the higher their score will be. In multiplayer games, the players must last longer than their opponents, and in certain versions, players can inflict penalties on opponents by completing a significant number of lines. Some adaptations have provided variations to the game's theme, such as three-dimensional displays or a system for reserving pieces. Built on simple rules and requiring intelligence and skill, Tetris has established itself as one of the great early video games titles. Since its creation, Tetris has sold 202 million copies – approximately 70 million physical units and 132 million paid mobile game downloads – as of December 2011, making it one of the best-selling video game franchises of all time; the Game Boy version in particular is one of the best-selling single titles of all time, with over 35 million copies sold. The game is available on over 65 platforms, setting a Guinness world record for the most ported video game title. Tetnus is rooted within popular culture and its notoriety extends beyond the sphere of video games; imagery from the game has influenced architecture, music and cosplay. The game has also been the subject of various research studies that have analyzed its theoretical complexity and have shown its effect on the human brain following a session, in particular the Tetris effect. (en)
  • Dr Mario Tetris (Russian: Тетрис [ˈtɛtrʲɪs]) is a tile-matching puzzle video game originally designed and programmed by Soviet Russian software engineer Alexey Pajitnov in 1984 for the Electronika 60. The game has been published by several companies over time, most prominently during a war for the appropriation of the game's rights in the late 1980s. After a significant period of publication by Nintendo, the rights of the game reverted to Pajitnov in 1996, who co-founded The Tetris Company with Henk Rogers to manage licensing for Tetris. Tetris challenges the player to create complete lines by moving differently-shaped pieces – the tetrominoes, which scroll from the top to bottom of the playing field. The completed lines disappear and grant the player points, and the player can proceed to fill the vacated spaces. The game ends when the playing field is filled to the point that additional pieces can no longer descend. The longer the player can delay this inevitable outcome, the higher their score will be. In multiplayer games, the players must last longer than their opponents, and in certain versions, players can inflict penalties on opponents by completing a significant number of lines. Some adaptations have provided variations to the game's theme, such as three-dimensional displays or a system for reserving pieces. Built on simple rules and requiring intelligence and skill, Tetris has established itself as one of the great early video games titles. Since its creation, Tetris has sold 202 million copies – approximately 70 million physical units and 132 million paid mobile game downloads – as of December 2011, making it one of the best-selling video game franchises of all time; the Game Boy version in particular is one of the best-selling single titles of all time, with over 35 million copies sold. The game is available on over 65 platforms, setting a Guinness world record for the most ported video game title. Tetris is rooted within popular culture and its notoriety extends beyond the sphere of video games; imagery from the game has influenced architecture, music and cosplay. The game has also been the subject of various research studies that have analyzed its theoretical complexity and have shown its effect on the human brain following a session, in particular the Tetris effect. (en)
  • Tetris (Russian: Тетрис [ˈtɛtrʲɪs]) is a tile-matching video game created by Russian software engineer Alexey Pajitnov in 1984 for the Electronika 60. The game has been published by several companies over time, most prominently during a war for the appropriation of the game's rights in the late 1980s. After a significant period of publication by Nintendo, the rights of the game reverted to Pajitnov in 1996, who co-founded The Tetris Company with Henk Rogers to manage licensing for Tetris. Tetris challenges the player to create complete lines by moving differently-shaped pieces – the tetrominoes, which scroll from the top to bottom of the playing field. The completed lines disappear and grant the player points, and the player can proceed to fill the vacated spaces. The game ends when the playing field is filled to the point that additional pieces can no longer descend. The longer the player can delay this inevitable outcome, the higher their score will be. In multiplayer games, the players must last longer than their opponents, and in certain versions, players can inflict penalties on opponents by completing a significant number of lines. Some adaptations have provided variations to the game's theme, such as three-dimensional displays or a system for reserving pieces. Built on simple rules and requiring intelligence and skill, Tetris has established itself as one of the great early video games. It has sold 202 million copies – approximately 70 million physical units and 132 million paid mobile game downloads – as of December 2011, making it one of the best-selling video game franchises of all time; the Game Boy version in particular is one of the best-selling games of all time, with over 35 million copies sold. The game is available on over 65 platforms, setting a Guinness world record for the most ported video game title. Tetris is rooted within popular culture and its notoriety extends beyond the sphere of video games; imagery from the game has influenced architecture, music and cosplay. The game has also been the subject of various research studies that have analyzed its theoretical complexity and have shown its effect on the human brain following a session, in particular the Tetris effect. (en)
  • Tetris (Russian: Тетрис [ˈtɛtrʲɪs]) is a tile-matching video game created by Russian software engineer Alexey Pajitnov in 1984 for the Electronika 60. The game has been published by several companies, most prominently during a war for the appropriation of the game's rights in the late 1980s. After a significant period of publication by Nintendo, the rights reverted to Pajitnov in 1996, who co-founded The Tetris Company with Henk Rogers to manage Tetris licensing. In Tetris, players must complete lines by moving differently shaped pieces (tetrominoes), which descend onto the playing field. The completed lines disappear and grant the player points, and the player can proceed to fill the vacated spaces. The game ends when the playing field is filled. The longer the player can delay this inevitable outcome, the higher their score will be. In multiplayer games, the players must last longer than their opponents, and in certain versions, players can inflict penalties on opponents by completing a significant number of lines. Some adaptations have provided variations to the game's theme, such as three-dimensional displays or a system for reserving pieces. Built on simple rules and requiring intelligence and skill, Tetris established itself as one of the great early video games. It has sold 202 million copies – approximately 70 million physical units and 132 million paid mobile game downloads – as of December 2011, making it one of the best-selling video game franchises of all time; the Game Boy version in particular is one of the best-selling games of all time, with over 35 million copies sold. The game is available on over 65 platforms, setting a Guinness world record for the most ported video game title. Tetris is rooted within popular culture and its notoriety extends beyond the sphere of video games; imagery from the game has influenced architecture, music and cosplay. The game has also been the subject of various research studies that have analyzed its theoretical complexity and have shown its effect on the human brain following a session, in particular the Tetris effect. (en)
  • Tetris (Russian: Тетрис [ˈtɛtrʲɪs]) is a tile-matching video game created by Russian software engineer Alexey Pajitnov in 1984. The game has been published by several companies, most prominently during a war for the appropriation of the game's rights in the late 1980s. After a significant period of publication by Nintendo, the rights reverted to Pajitnov in 1996, who co-founded The Tetris Company with Henk Rogers to manage Tetris licensing. In Tetris, players must complete lines by moving differently shaped pieces (tetrominoes), which descend onto the playing field. The completed lines disappear and grant the player points, and the player can proceed to fill the vacated spaces. The game ends when the playing field is filled. The longer the player can delay this inevitable outcome, the higher their score will be. In multiplayer games, the players must last longer than their opponents, and in certain versions, players can inflict penalties on opponents by completing a significant number of lines. Some adaptations have provided variations to the game's theme, such as three-dimensional displays or a system for reserving pieces. Built on simple rules and requiring intelligence and skill, Tetris established itself as one of the great early video games. It has sold 202 million copies – approximately 70 million physical units and 132 million paid mobile game downloads – as of December 2011, making it one of the best-selling video game franchises of all time; the Game Boy version in particular is one of the best-selling games of all time, with over 35 million copies sold. The game is available on over 65 platforms, setting a Guinness world record for the most ported video game title. Tetris is rooted within popular culture and its notoriety extends beyond the sphere of video games; imagery from the game has influenced architecture, music and cosplay. The game has also been the subject of various research studies that have analyzed its theoretical complexity and have shown its effect on the human brain following a session, in particular the Tetris effect. (en)
  • Tetris (Russian: Тетрис [ˈtɛtrʲɪs]) is a tile-matching video game created by Russian software engineer Alexey Pajitnov in 1984. It has been published by several companies, most prominently during a war for the appropriation of the game's rights in the late 1980s. After a significant period of publication by Nintendo, the rights reverted to Pajitnov in 1996, who co-founded The Tetris Company with Henk Rogers to manage Tetris licensing. In Tetris, players must complete lines by moving differently shaped pieces (tetrominoes), which descend onto the playing field. The completed lines disappear and grant the player points, and the player can proceed to fill the vacated spaces. The game ends when the playing field is filled. The longer the player can delay this inevitable outcome, the higher their score will be. In multiplayer games, the players must last longer than their opponents, and in certain versions, players can inflict penalties on opponents by completing a significant number of lines. Some adaptations have provided variations to the game's theme, such as three-dimensional displays or a system for reserving pieces. Built on simple rules and requiring intelligence and skill, Tetris established itself as one of the great early video games. It has sold 202 million copies – approximately 70 million physical units and 132 million paid mobile game downloads – as of December 2011, making it one of the best-selling video game franchises of all time; the Game Boy version in particular is one of the best-selling games of all time, with over 35 million copies sold. The game is available on over 65 platforms, setting a Guinness world record for the most ported video game title. Tetris is rooted within popular culture and its notoriety extends beyond the sphere of video games; imagery from the game has influenced architecture, music and cosplay. The game has also been the subject of various research studies that have analyzed its theoretical complexity and have shown its effect on the human brain following a session, in particular the Tetris effect. (en)
  • Tetris (Russian: Тетрис [ˈtɛtrʲɪs]) is a tile-matching video game created by Russian software engineer Alexey Pajitnov in 1984. It has been published by several companies, most prominently during a war for the appropriation of the game's rights in the late 1980s. After a significant period of publication by Nintendo, the rights reverted to Pajitnov in 1996, who co-founded The Tetris Company with Henk Rogers to manage Tetris licensing. In Tetris, players must complete lines by moving differently shaped pieces (tetrominoes), which descend onto the playing field. The completed lines disappear and grant the player points, and the player can proceed to fill the vacated spaces. The game ends when the playing field is filled. The longer the player can delay this inevitable outcome, the higher their score will be. In multiplayer games, the players must last longer than their opponents, and in certain versions, players can inflict penalties on opponents by completing a significant number of lines. Some adaptations have provided variations to the game's theme, such as three-dimensional displays or a system for reserving pieces. Built on simple rules and requiring intelligence and skill, Tetris established itself as one of the great early video games. It has sold 202 million copies – approximately 70 million physical units and 132 million paid mobile game downloads – as of December 2011, making it one of the best-selling video game franchises of all time; the Game Boy version in particular is one of the best-selling games of all time, with over 35 million copies sold. The game is available on over 65 platforms, setting a Guinness world record for the most ported video game title. Tetris is rooted within popular culture and its notoriety extends beyond the sphere of video games; imagery from the game has influenced architecture, music and cosplay. The game has also been the subject of various research studies that have analyzed its theoretical complexity and have shown its effect on the human brain following a session, in particular the Tetris effect. Aaron Zegenhagen is known as the best tetris player in the world. (en)
  • Tetris (Russian: Тетрис [ˈtɛtrʲɪs]) is a tile-matching video game created by Russian software engineer Alexey Pajitnov in 1984. It has been published by several companies, most prominently during a war for the appropriation of the game's rights in the late 1980s. After a significant period of publication by Nintendo, the rights reverted to Pajitnov in 1996, who co-founded The Tetris Company with Henk Rogers to manage Tetris licensing. In Tetris, players must complete lines by moving differently shaped pieces (tetrominoes), which descend onto the playing field. The completed lines disappear and grant the player points, and the player can proceed to fill the vacated spaces. The game ends when the playing field is filled. The longer the player can delay this inevitable outcome, the higher their score will be. In multiplayer games, the players must last longer than their opponents, and in certain versions, players can inflict penalties on opponents by completing a significant number of lines. Some adaptations have provided variations to the game's theme, such as three-dimensional displays or a system for reserving pieces. Built on simple rules and requiring intelligence and skill, Tetris established itself as one of the great early video games. It has sold 202 million copies – approximately 70 million physical units and 132 million paid mobile game downloads – as of December 2011, making it one of the best-selling video game franchises of all time; the Game Boy version in particular is one of the best-selling games of all time, with over 35 million copies sold. The game is available on over 65 platforms, setting a Guinness world record for the most ported video game title. Tetris is rooted within popular culture and its popularity extends beyond the sphere of video games; imagery from the game has influenced architecture, music and cosplay. The game has also been the subject of various research studies that have analyzed its theoretical complexity and have shown its effect on the human brain following a session, in particular the Tetris effect. (en)
  • Tetris (Russian: Тетрис [ˈtɛtrʲɪs]) is a tile-matching video game created by Russian software engineer Alexey Pajitnov in 1984. It has been published by several companies, most prominently during a dispute over the appropriation of the game's rights in the late 1980s. After a significant period of publication by Nintendo, the rights reverted to Pajitnov in 1996, who co-founded The Tetris Company with Henk Rogers to manage Tetris licensing. In Tetris, players must complete lines by moving differently shaped pieces (tetrominoes), which descend onto the playing field. The completed lines disappear and grant the player points, and the player can proceed to fill the vacated spaces. The game ends when the playing field is filled. The longer the player can delay this inevitable outcome, the higher their score will be. In multiplayer games, the players must last longer than their opponents, and in certain versions, players can inflict penalties on opponents by completing a significant number of lines. Some adaptations have provided variations to the game's theme, such as three-dimensional displays or a system for reserving pieces. Built on simple rules and requiring intelligence and skill, Tetris established itself as one of the great early video games. It has sold 202 million copies – approximately 70 million physical units and 132 million paid mobile game downloads – as of December 2011, making it one of the best-selling video game franchises of all time; the Game Boy version in particular is one of the best-selling games of all time, with over 35 million copies sold. The game is available on over 65 platforms, setting a Guinness world record for the most ported video game title. Tetris is rooted within popular culture and its popularity extends beyond the sphere of video games; imagery from the game has influenced architecture, music and cosplay. The game has also been the subject of various research studies that have analyzed its theoretical complexity and have shown its effect on the human brain following a session, in particular the Tetris effect. (en)
  • Tetris (Russian: Тетрис [ˈtɛtrʲɪs]) is a tile-matching video game created by Russian software engineer Alexey Pajitnov in 1984. It has been published by several companies, most prominently during a dispute over the appropriation of the game's rights in the late 1980s. After a significant period of publication by Nintendo, the rights reverted to Pajitnov in 1996, who co-founded The Tetris Company with Henk Rogers to manage Tetris licensing. In Tetris, players must complete lines by moving differently shaped pieces (tetrominoes), which descend onto the playing field. The completed lines disappear and grant the player points, and the player can proceed to fill the vacated spaces. The game ends when the playing field is filled. The longer the player can delay this inevitable outcome, the higher their score will be. In multiplayer games, the players must last longer than their opponents, and in certain versions, players can inflict penalties on opponents by completing a significant number of lines. Some adaptations have provided variations to the game's theme, such as three-dimensional displays or a system for reserving pieces. hi mr verran Built on simple rules and requiring intelligence and skill, Tetris established itself as one of the great early video games. It has sold 202 million copies – approximately 70 million physical units and 132 million paid mobile game downloads – as of December 2011, making it one of the best-selling video game franchises of all time; the Game Boy version in particular is one of the best-selling games of all time, with over 35 million copies sold. The game is available on over 65 platforms, setting a Guinness world record for the most ported video game title. Tetris is rooted within popular culture and its popularity extends beyond the sphere of video games; imagery from the game has influenced architecture, music and cosplay. The game has also been the subject of various research studies that have analyzed its theoretical complexity and have shown its effect on the human brain following a session, in particular the Tetris effect. (en)
  • Tetris (Russian: Тетрис [ˈtɛtrʲɪs]) is a tile-matching video game created by North Korean software engineer Kim Jong Un in 1999. It has been published by several companies, most prominently during a dispute over the appropriation of the game's rights in the late 1980s. After a significant period of publication by iNintendo, the rights reverted to Pajitnov in 1996, who co-founded The Tetris Company with Fred Rogers to manage Tetris licensing. In Tetris, players must complete lines by moving differently shaped pieces (tetrominoes), which descend onto the playing field. The completed lines disappear and grant the player points, and the player can proceed to fill the vacated spaces. The game ends when the playing field is filled. The longer the player can delay this inevitable outcome, the higher their score will be. In multiplayer games, the players must last longer than their opponents, and in certain versions, players can inflict penalties on opponents by completing a significant number of lines. Some adaptations have provided variations to the game's theme, such as three-dimensional displays or a system for reserving pieces. Built on simple rules and requiring intelligence and skill, Tetris established itself as one of the great early video games. It has sold 947 million copies – approximately 770 million physical units and 1545 million paid mobile game downloads – as of December 2019, making it one of the best-selling video game franchises of all time; the iNintendo Switch version in particular is one of the best-selling games of all time, with over 35 million copies sold. The game is available on over 399platforms, setting a Guinness world record for the most ported video game title. Tetris is rooted within popular culture and its popularity extends beyond the sphere of video games; imagery from the game has influenced architecture, music and cosplay. The game has also been the subject of various research studies that have analyzed its theoretical complexity and have shown its effect on the human brain following a session, in particular the Tetris effect. (en)
  • Tetris (Russian: Тетрис [ˈtɛtrʲɪs]) is a tile-matching video game created by Russian software engineer Alexey Pajitnov in 1984. It has been published by several companies, most prominently during a dispute over the appropriation of the rights in the late 1980s. After a significant period of publication by Nintendo, the rights reverted to Pajitnov in 1996, who co-founded The Tetris Company with Henk Rogers to manage licensing. In Tetris, players complete lines by moving differently shaped pieces (tetrominoes), which descend onto the playing field. The completed lines disappear and grant the player points, and the player can proceed to fill the vacated spaces. The game ends when the playing field is filled. The longer the player can delay this inevitable outcome, the higher their score will be. In multiplayer games, the players must last longer than their opponents, and in certain versions, players can inflict penalties on opponents by completing a significant number of lines. Some adaptations have provided variations to the game's theme, such as three-dimensional displays or a system for reserving pieces. Built on simple rules and requiring intelligence and skill, Tetris established itself as one of the great early video games. It has sold 202 million copies – approximately 70 million physical units and 132 million paid mobile game downloads – as of December 2011, making it one of the best-selling video game franchises of all time; the Game Boy version in particular is one of the best-selling games of all time, with over 35 million copies sold. The game is available on over 65 platforms, setting a Guinness world record for the most ported video game title. Tetris is rooted within popular culture and its popularity extends beyond the sphere of video games; imagery from the game has influenced architecture, music and cosplay. The game has also been the subject of various research studies that have analyzed its theoretical complexity and have shown its effect on the human brain following a session, in particular the Tetris effect. (en)
  • A sh*t game from your mum Internet memes'Internet memes'Internet memesA sh*t game from your mum Internet memes'Internet memes'Internet memesA sh*t game from your mum Internet memes'Internet memes'Internet memesA sh*t game from your mum Internet memes'Internet memes'Internet memesA sh*t game from your mum Internet memes'Internet memes'Internet memesA sh*t game from your mum Internet memes'Internet memes'Internet memes (en)
  • Tetris is a tile-matching video game created by Russian software engineer Alexey Pajitnov in 1984. It has been published by several companies, most prominently during a dispute over the appropriation of the rights in the late 1980s. WikipediaInitial release date: 6 June 1984Designer: Alexey PajitnovGenre: Tile-matching video gameDevelopers: Alexey Pajitnov, Sega, Spectrum HoloByte, Philips, EA Mobile, morePlatforms: Game Boy, Nintendo Entertainment System, Super Nintendo Entertainment System, iOS, morePublishers: Nintendo, Spectrum HoloByte, EA Mobile, Tandy Corporation, Mirrorsoft, Vanguard Works (en)
  • Psychological Benefits of Tetris Tetris has also been associated with mitigating the affects of PTSD. The game helps to prevent ruminating or invading thoughts associated with the traumatic event in which a person has experienced. [3](This article is about the 1984 video game. For other uses, see Tetris (disambiguation).) Tetris (Russian: Тетрис [ˈtɛtrʲɪs]) is a tile-matching video game created by Russian software engineer Alexey Pajitnov in 1984. It has been published by several companies, most prominently during a dispute over the appropriation of the rights in the late 1980s. After a significant period of publication by Nintendo, the rights reverted to Pajitnov in 1996, who co-founded The Tetris Company with Henk Rogers to manage licensing. In Tetris, players complete lines by moving differently shaped pieces (tetrominoes), which descend onto the playing field. The completed lines disappear and grant the player points, and the player can proceed to fill the vacated spaces. The game ends when the playing field is filled. The longer the player can delay this inevitable outcome, the higher their score will be. In multiplayer games, the players must last longer than their opponents, and in certain versions, players can inflict penalties on opponents by completing a significant number of lines. Some adaptations have provided variations to the game's theme, such as three-dimensional displays or a system for reserving pieces. Built on simple rules and requiring intelligence and skill, Tetris established itself as one of the great early video games. It has sold 202 million copies – approximately 70 million physical units and 132 million paid mobile game downloads – as of December 2011, making it one of the best-selling video game franchises of all time; the Game Boy version in particular is one of the best-selling games of all time, with over 35 million copies sold. The game is available on over 65 platforms, setting a Guinness world record for the most ported video game title. Tetris is rooted within popular culture and its popularity extends beyond the sphere of video games; imagery from the game has influenced architecture, music and cosplay. The game has also been the subject of various research studies that have analyzed its theoretical complexity and have shown its effect on the human brain following a session, in particular the Tetris effect. (en)
  • Tetris (Russian: Тетрис [ˈtɛtrʲɪs]) is a tile-matching video game created by Russian software engineer Alexey Pajitnov in 1984. It has been published by several companies, most prominently during a dispute over the appropriation of the rights in the late 1980s. After a significant period of publication by Nintendo, the rights reverted to Pajitnov in 1996, who co-founded The Tetris Company with Henk Rogers to manage licensing. In Tetris, players complete lines by moving differently shaped pieces (tetrominoes), which descend onto the playing field. The completed lines disappear and grant the player points, and the player can proceed to fill the vacated spaces. The game ends when the playing field is filled. The longer the player can delay this inevitable outcome, the higher their score will be. In multiplayer games, the players must last longer than their opponents, and in certain versions, players can inflict penalties on opponents by completing a significant number of lines. Some adaptations have provided variations to the game's theme, such as three-dimensional displays or a system for reserving pieces. Built on simple rules and requiring intelligence and skill, Tetris established itself as one of the great early video games. It has sold 495 million copies – approximately 70 million physical units and 425 million paid mobile game downloads – as of December 2011, making it one of the best-selling video game franchises of all time; the Game Boy version in particular is one of the best-selling games of all time, with over 35 million copies sold. The game is available on over 65 platforms, setting a Guinness world record for the most ported video game title. Tetris is rooted within popular culture and its popularity extends beyond the sphere of video games; imagery from the game has influenced architecture, music and cosplay. The game has also been the subject of various research studies that have analyzed its theoretical complexity and have shown its effect on the human brain following a session, in particular the Tetris effect. (en)
  • Tetris (Russian: Тетрис [ˈtɛtrʲɪs]) is a tile-matching video game created by Russian software engineer Alexey Pajitnov in 1984. It has been published by several companies, most prominently during a dispute over the appropriation of the rights in the late 1980s. After a significant period of publication by Nintendo, the rights reverted to Pajitnov in 1996, who co-founded The Tetris Company with Henk Rogers to manage licensing. In Tetris, players complete lines by moving differently shaped pieces (tetrominoes), which descend onto the playing field. The completed lines disappear and grant the player points, and the player can proceed to fill the vacated spaces. The game ends when the playing field is filled. The longer the player can delay this inevitable outcome, the higher their score will be. In multiplayer games, the players must last longer than their opponents, and in certain versions, players can inflict penalties on opponents by completing a significant number of lines. Some adaptations have provided variations to the game's theme, such as three-dimensional displays or a system for reserving pieces. Built on simple rules and requiring intelligence and skill, Tetris established itself as one of the great early video games. It has sold 202 million copies – approximately 70 million physical units and 132 million paid mobile game downloads – as of December 2011, making it one of the best-selling video game franchises of all time; in particular is one of the best-selling games of all time, with over 35 million copies sold. The game is available on over 65 platforms, setting a Guinness world record for the most ported video game title. Tetris is rooted within popular culture and its popularity extends beyond the sphere of video games; imagery from the game has influenced architecture, music and cosplay. The game has also been the subject of various research studies that have analyzed its theoretical complexity and have shown its effect on the human brain following a session, in particular the Tetris effect. (en)
  • tetris the gay game (Russian: Тетрис [ˈtɛtrʲɪs]) is a tile-matching video game created by Russian software engineer Alexey Pajitnov in 1984. It has been published by several companies, most prominently during a dispute over the appropriation of the rights in the late 1980s. After a significant period of publication by Nintendo, the rights reverted to Pajitnov in 1996, who co-founded The Tetris Company with Henk Rogers to manage licensing. In Tetris, players complete lines by moving differently shaped pieces (tetrominoes), which descend onto the playing field. The completed lines disappear and grant the player points, and the player can proceed to fill the vacated spaces. The game ends when the playing field is filled. The longer the player can delay this inevitable outcome, the higher their score will be. In multiplayer games, the players must last longer than their opponents, and in certain versions, players can inflict penalties on opponents by completing a significant number of lines. Some adaptations have provided variations to the game's theme, such as three-dimensional displays or a system for reserving pieces. Built on simple rules and requiring intelligence and skill, Tetris established itself as one of the great early video games. It has sold 202 million copies – approximately 70 million physical units and 132 million paid mobile game downloads – as of December 2011, making it one of the best-selling video game franchises of all time; the Game Boy version in particular is one of the best-selling games of all time, with over 35 million copies sold. The game is available on over 65 platforms, setting a Guinness world record for the most ported video game title. Tetris is rooted within popular culture and its popularity extends beyond the sphere of video games; imagery from the game has influenced architecture, music and cosplay. The game has also been the subject of various research studies that have analyzed its theoretical complexity and have shown its effect on the human brain following a session, in particular the Tetris effect. (en)
  • everyone is hates you (Russian: Тетрис [ˈtɛtrʲɪs]) is a tile-matching video game created by Russian software engineer Alexey Pajitnov in 1984. It has been published by several companies, most prominently during a dispute over the appropriation of the rights in the late 1980s. After a significant period of publication by Nintendo, the rights reverted to Pajitnov in 1996, who co-founded The Tetris Company with Henk Rogers to manage licensing. In Tetris, players complete lines by moving differently shaped pieces (tetrominoes), which descend onto the playing field. The completed lines disappear and grant the player points, and the player can proceed to fill the vacated spaces. The game ends when the playing field is filled. The longer the player can delay this inevitable outcome, the higher their score will be. In multiplayer games, the players must last longer than their opponents, and in certain versions, players can inflict penalties on opponents by completing a significant number of lines. Some adaptations have provided variations to the game's theme, such as three-dimensional displays or a system for reserving pieces. Built on simple rules and requiring intelligence and skill, Tetris established itself as one of the great early video games. It has sold 202 million copies – approximately 70 million physical units and 132 million paid mobile game downloads – as of December 2011, making it one of the best-selling video game franchises of all time; the Game Boy version in particular is one of the best-selling games of all time, with over 35 million copies sold. The game is available on over 65 platforms, setting a Guinness world record for the most ported video game title. Tetris is rooted within popular culture and its popularity extends beyond the sphere of video games; imagery from the game has influenced architecture, music and cosplay. The game has also been the subject of various research studies that have analyzed its theoretical complexity and have shown its effect on the human brain following a session, in particular the Tetris effect. (en)
  • everyone hates you (Russian: Тетрис [ˈtɛtrʲɪs]) is a tile-matching video game created by Russian software engineer Alexey Pajitnov in 1984. It has been published by several companies, most prominently during a dispute over the appropriation of the rights in the late 1980s. After a significant period of publication by Nintendo, the rights reverted to Pajitnov in 1996, who co-founded The Tetris Company with Henk Rogers to manage licensing. In Tetris, players complete lines by moving differently shaped pieces (tetrominoes), which descend onto the playing field. The completed lines disappear and grant the player points, and the player can proceed to fill the vacated spaces. The game ends when the playing field is filled. The longer the player can delay this inevitable outcome, the higher their score will be. In multiplayer games, the players must last longer than their opponents, and in certain versions, players can inflict penalties on opponents by completing a significant number of lines. Some adaptations have provided variations to the game's theme, such as three-dimensional displays or a system for reserving pieces. Built on simple rules and requiring intelligence and skill, Tetris established itself as one of the great early video games. It has sold 202 million copies – approximately 70 million physical units and 132 million paid mobile game downloads – as of December 2011, making it one of the best-selling video game franchises of all time; the Game Boy version in particular is one of the best-selling games of all time, with over 35 million copies sold. The game is available on over 65 platforms, setting a Guinness world record for the most ported video game title. Tetris is rooted within popular culture and its popularity extends beyond the sphere of video games; imagery from the game has influenced architecture, music and cosplay. The game has also been the subject of various research studies that have analyzed its theoretical complexity and have shown its effect on the human brain following a session, in particular the Tetris effect. (en)
  • Tetris (Russian: Тетрис [ˈtɛtrʲɪs]) is a tile-matching video game created by German software engineer in 1984. It has been published by several companies, most prominently during a dispute over the appropriation of the rights in the late 1980s. After a significant period of publication by Nintendo, the rights reverted to Pajitnov in 1996, who co-founded The Tetris Company with Henk Rogers to manage licensing. In Tetris, players complete lines by moving differently shaped pieces (tetrominoes), which descend onto the playing field. The completed lines disappear and grant the player points, and the player can proceed to fill the vacated spaces. The game ends when the playing field is filled. The longer the player can delay this inevitable outcome, the higher their score will be. In multiplayer games, the players must last longer than their opponents, and in certain versions, players can inflict penalties on opponents by completing a significant number of lines. Some adaptations have provided variations to the game's theme, such as three-dimensional displays or a system for reserving pieces. Built on simple rules and requiring intelligence and skill, Tetris established itself as one of the great early video games. It has sold 202 million copies – approximately 70 million physical units and 132 million paid mobile game downloads – as of December 2011, making it one of the best-selling video game franchises of all time; the Game Boy version in particular is one of the best-selling games of all time, with over 35 million copies sold. The game is available on over 65 platforms, setting a Guinness world record for the most ported video game title. Tetris is rooted within popular culture and its popularity extends beyond the sphere of video games; imagery from the game has influenced architecture, music and cosplay. The game has also been the subject of various research studies that have analyzed its theoretical complexity and have shown its effect on the human brain following a session, in particular the Tetris effect. (en)
  • Tetris (Russian: Тетрис [ˈtɛtrʲɪs]) is a tile-matching video game created by Russian software engineer Alexey Pajitnov in 1984. It has been published by several companies, most prominently during a dispute over the appropriation of the rights in the late 1980s. After a significant period of publication by Nintendo, the rights reverted to Pajitnov in 1996, who co-founded The Tetris Company with Henk Rogers to manage licensing. In Tetris, players complete lines by moving differently shaped pieces (tetrominoes), which descend onto the playing field. The completed lines disappear and grant the player points, and the player can proceed to fill the vacated spaces. The game ends when the playing field is filled. The longer the player can delay this inevitable outcome, the higher their score will be. In multiplayer games, the players must last longer than their opponents, and in certain versions, players can inflict penalties on opponents by completing a significant number of lines. Some adaptations have provided variations to the game's theme, such as three-dimensional displays or a system for reserving pieces...Built on simple rules and requiring intelligence and skill, Tetris established itself as one of the great early video games. It has sold 202 million copies – approximately 70 million physical units and 132 million paid mobile game downloads – as of December 2011, making it one of the best-selling video game franchises of all time; the Game Boy version in particular is one of the best-selling games of all time, with over 35 million copies sold. The game is available on over 65 platforms, setting a Guinness world record for the most ported video game title. Tetris is rooted within popular culture and its popularity extends beyond the sphere of video games; imagery from the game has influenced architecture, music and cosplay. The game has also been the subject of various research studies that have analyzed its theoretical complexity and have shown its effect on the human brain following a session, in particular the Tetris effect. (en)
  • Tetris (Russian: Тетрис [ˈtɛtrʲɪs]) is a vode gam created by Russian software engineer Alexey Pajitnov in 1884. It has been published by the 3rd word and the 3rd chapter on the page companies, most prominently during a dispute over the appropriation of the rights in the late 1980s. After a significant period of publication by , the rights reverted to Pajitnov in 1996, who co-founded The Tetris Company with steven hawking to manage licensing. In Tettet, players complete lines by moving differently shaped pieces (), which descend onto the playing field. The completed lines disappear and grant the player points, and the player can proceed to fill the vacated spaces. The game ends when the playing field is filled. The longer the player can delay this inevitable outcome, the higher their score will be. In multiplayer games, the players must last longer than their opponents, and in certain versions, players can inflict penalties on opponents by completing a significant number of lines. Some adaptations have provided variations to the game's theme, such as three-dimensional displays or a system for reserving pieces. Built on simple rules and requiring intelligence and skill, Tetris established itself as one of the great early video games. It has sold 202 million copies – approximately 70 million physical units and 132 million paid mobile game downloads – as of December 2011, making it one of the best-selling video game franchises of all time; the Game Boy version in particular is one of the best-selling games of all time, with over 35 million copies sold. The game is available on over 65 platforms, setting a Guinness world record for the most ported video game title. Tetris is rooted within popular culture and its popularity extends beyond the sphere of video games; imagery from the game has influenced architecture, music and cosplay. The game has also been the subject of various research studies that have analyzed its theoretical complexity and have shown its effect on the human brain following a session, in particular the Tetris effect. (en)
  • Tetris (Russian: Тетрис [ˈtɛtrʲɪs]) is a tile-matching video game created by Russian software engineer Alexey Pajitnov in 1984. It has been published by several companies, most prominently during a dispute over the appropriation of the rights in the late 1980s. After a significant period of publication by Nintendo, the rights reverted to Pajitnov in 1996, who co-founded The Tetris Company with Henk Rogers to manage licensing. In Tetris, players complete lines by moving differently shaped pieces (tetrominoes), which descend onto the playing field. The completed lines disappear and grant the player points, and the player can proceed to fill the vacated spaces. You can never beat Tetris. Tetris will always come back. Tetris is always here and always will be here. You can not win tetris will win. You can not beat Tetris or else you will DIE. The game ends when the playing field is filled. The longer the player can delay this inevitable outcome, the higher their score will be. In multiplayer games, the players must last longer than their opponents, and in certain versions, players can inflict penalties on opponents by completing a significant number of lines. Some adaptations have provided variations to the game's theme, such as three-dimensional displays or a system for reserving pieces. Built on simple rules and requiring intelligence and skill, Tetris established itself as one of the great early video games. It has sold 202 million copies – approximately 70 million physical units and 132 million paid mobile game downloads – as of December 2011, making it one of the best-selling video game franchises of all time; the Game Boy version in particular is one of the best-selling games of all time, with over 35 million copies sold. The game is available on over 65 platforms, setting a Guinness world record for the most ported video game title. Tetris is rooted within popular culture and its popularity extends beyond the sphere of video games; imagery from the game has influenced architecture, music and cosplay. The game has also been the subject of various research studies that have analyzed its theoretical complexity and have shown its effect on the human brain following a session, in particular the Tetris effect. (en)
  • Tetris (Russian: Тетрис [ˈtɛtrʲɪs]) is a tile-matching video game created by Russian software engineer Alexey Pajitnov in 1984. It has been published by several companies, most prominently during a dispute over the appropriation of the rights in the late 1980s. After a significant period of publication by Nintendo, the rights reverted to Pajitnov in 1996, who co-founded The Tetris Company with Henk Rogers to manage licensing. In Tetris, players complete lines by moving differently shaped pieces (tetrominoes), which descend onto the playing field. The completed lines disappear and grant the player points, and the player can proceed to fill the vacated spaces. The game ends when the playing field is filled. The longer the player can delay this inevitable outcome, the higher their score will be. In multiplayer games, the players must last longer than their opponents, and in certain versions, players can inflict penalties on opponents by completing a significant number of lines. Some adaptations have provided variations to the game's theme, such as three-dimensional displays or a system for reserving pieces. Built on simple rules and requiring intelligence and skill, Tetris established itself as one of the great early video games. It has sold 202 million copies – approximately 70 million physical units and 132 million paid mobile game downloads – as of December 2011, making it one of the best-selling video game franchises of all time; the Game Boy version in particular is one of the best-selling games of all time, with over 35 million copies sold. The game is available on over 65 platforms, setting a Guinness world record for the most ported video game title. Tetris is rooted within popular culture and its popularity extends beyond the sphere of video games; imagery from the game has influenced architecture, music and cosplay. The game has also been the subject of various research studies that have analyzed its theoretical complexity and have shown its effect on the human brain following a session, in particular the Tetris effect. Two of the worlds most famous Tetris players are mark lesley (mark sparks) age 16 Who came second to ivan udyanikobolokov (the wall breaker)In the Russian finals in 2006 The where abouts of Mark lesley is unknown But a statue of ivan has been put in his home town to celebrate his success and to commiserate the loss of his life in a tragic bear attack. (en)
  • st of best-selling video game franchises|best-selling video game franchises of all time]]; the Game Boy version in particular is one of the best-selling games of all time, with over 35 million copies sold. The game is available on over 65 platforms, setting a Guinness world record for the most ported video game title. Tetris is rooted within popular culture and its popularity extends beyond the sphere of video games; imagery from the game has influenced architecture, music and cosplay. The game has also been the subject of various research studies that have analyzed its theoretical complexity and have shown its effect on the human brain following a session, in particular the Tetris effect. (en)
  • ttp://zone.tetris.com/page/manual |date=February 6, 2009 }} as of November 12, 2008</ref> In conjunction, players can be awarded combos that exist in certain games which reward multiple line clears in quick succession. The exact conditions for triggering combos, and the amount of importance assigned to them, vary from game to game. Nearly all Tetris games allow the player to press a button to increase the speed of the current piece's descent or cause the piece to drop and lock into place immediately, known as a "soft drop" and a "hard drop", respectively. While performing a soft drop, the player can also stop the piece's increased speed by releasing the button before the piece settles into place. Some games only allow either soft drop or hard drop; others have separate buttons for both. Many games award a number of points based on the height that the piece fell before locking, so using the hard drop generally awards more points. (en)
  • Falling Cubes (Russian: Тетрис [ˈtɛtrʲɪs]) is a tile-matching video game created by Russian software engineer Alexey Pajitnov in 1984 for the Electronika 60 computer. It has been published by several companies, most prominently during a dispute over the appropriation of the rights in the late 1980s. After a significant period of publication by Nintendo, the rights reverted to Pajitnov in 1996, who co-founded The Tetris Company with Henk Rogers to manage licensing. In Falling Cubes, players complete lines by moving differently shaped pieces (tetrominoes), which descend onto the playing field. The completed lines disappear and grant the player points, and the player can proceed to fill the vacated spaces. The game ends when the playing field is filled. The longer the player can delay this inevitable outcome, the higher their score will be. In multiplayer games, the players must last longer than their opponents, and in certain versions, players can inflict penalties on opponents by completing a significant number of lines. Some adaptations have provided variations to the game's theme, such as three-dimensional displays or a system for reserving pieces. Built on simple rules and requiring intelligence and skill, established itself as one of the great early video games. It has sold 202 million copies – approximately 70 million physical units and 132 million paid mobile game downloads – as of December 2011, making it one of the best-selling video game franchises of all time; the Game Boy version in particular is one of the best-selling games of all time, with over 35 million copies sold. The game is available on over 65 platforms, setting a Guinness world record for the most ported video game title. Tetris is rooted within popular culture and its popularity extends beyond the sphere of video games; imagery from the game has influenced architecture, music and cosplay. The game has also been the subject of various research studies that have analyzed its theoretical complexity and have shown its effect on the human brain following a session, in particular the Tetris effect. (en)
  • Tetris (Russian: Тетрис [ˈtɛtrʲɪs]) is a tile-matching video game created by Russian software engineer Alexey Pajitnov in 1984 for the Electronika 60 computer. It has been published by several companies, most prominently during a dispute over the appropriation of the rights in the late 1980s. After a significant period of publication by Nintendo, the rights reverted to Pajitnov in 1996, who co-founded The Tetris Company with Henk Rogers to manage licensing. In Tetris, players complete lines by moving differently shaped pieces (tetrominoes), which descend onto the playing field. The completed lines disappear and grant the player points, and the player can proceed to fill the vacated spaces. The game ends when the playing field is filled. The longer the player can delay this inevitable outcome, the higher their score will be. In multiplayer games, the players must last longer than their opponents, and in certain versions, players can inflict penalties on opponents by completing a significant number of lines. Some adaptations have provided variations to the game's theme, such as three-dimensional displays or a system for reserving pieces. Built on simple rules and requiring intelligence and skill, Tetris established itself as one of the great early video games. It has sold 202 million copies – approximately 70 million physical units and 132 million paid mobile game downloads – as of December 2011, making it one of the best-selling video game franchises of all time; the Game Boy version in particular is one of the best-selling games of all time, with over 35 million copies sold. The game is available on over 65 platforms, setting a Guinness world record for the most ported video game title. Tetris is rooted within popular culture and its popularity extends beyond the sphere of video games; imagery from the game has influenced architecture, music and cosplay. The game has also been the subject of various research studies that have analyzed its theoretical complexity and have shown its effect on the human brain following a session, in particular the Tetris effect. (en)
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  • Tetris (Russian: Тетрис [ˈtɛtrʲɪs]) is a tile-matching puzzle video game originally designed and programmed by Soviet Russian software engineer Alexey Pajitnov in 1984 for the Electronika 60. The game has been published by several companies over time, most prominently during a war for the appropriation of the game's rights in the late 1980s. After a significant period of publication by Nintendo, the rights of the game reverted to Pajitnov in 1996, who co-founded The Tetris Company with Henk Rogers to manage licensing for Tetris. (en)
  • Tetnus (Russian: Тетрис [ˈtɛtrʲɪs]) is a tile-matching puzzle video game originally designed and programmed by Soviet Russian software engineer Alexey Pajitnov in 1984 for the Electronika 60. The game has been published by several companies over time, most prominently during a war fr the appropriation of the game's rights in the late 1980s. After a significant period of publication by Nintendo, the rights of the game reverted to Pajitnov in 1996, who co-founded The Tetris Company with Henk Rogers to manage licensing for Tetris. (en)
  • Dr Mario Tetris (Russian: Тетрис [ˈtɛtrʲɪs]) is a tile-matching puzzle video game originally designed and programmed by Soviet Russian software engineer Alexey Pajitnov in 1984 for the Electronika 60. The game has been published by several companies over time, most prominently during a war for the appropriation of the game's rights in the late 1980s. After a significant period of publication by Nintendo, the rights of the game reverted to Pajitnov in 1996, who co-founded The Tetris Company with Henk Rogers to manage licensing for Tetris. (en)
  • Tetris (Russian: Тетрис [ˈtɛtrʲɪs]) is a tile-matching video game created by Russian software engineer Alexey Pajitnov in 1984 for the Electronika 60. The game has been published by several companies over time, most prominently during a war for the appropriation of the game's rights in the late 1980s. After a significant period of publication by Nintendo, the rights of the game reverted to Pajitnov in 1996, who co-founded The Tetris Company with Henk Rogers to manage licensing for Tetris. (en)
  • Tetris (Russian: Тетрис [ˈtɛtrʲɪs]) is a tile-matching video game created by Russian software engineer Alexey Pajitnov in 1984 for the Electronika 60. The game has been published by several companies, most prominently during a war for the appropriation of the game's rights in the late 1980s. After a significant period of publication by Nintendo, the rights reverted to Pajitnov in 1996, who co-founded The Tetris Company with Henk Rogers to manage Tetris licensing. (en)
  • Tetris (Russian: Тетрис [ˈtɛtrʲɪs]) is a tile-matching video game created by Russian software engineer Alexey Pajitnov in 1984. The game has been published by several companies, most prominently during a war for the appropriation of the game's rights in the late 1980s. After a significant period of publication by Nintendo, the rights reverted to Pajitnov in 1996, who co-founded The Tetris Company with Henk Rogers to manage Tetris licensing. (en)
  • Tetris (Russian: Тетрис [ˈtɛtrʲɪs]) is a tile-matching video game created by Russian software engineer Alexey Pajitnov in 1984. It has been published by several companies, most prominently during a war for the appropriation of the game's rights in the late 1980s. After a significant period of publication by Nintendo, the rights reverted to Pajitnov in 1996, who co-founded The Tetris Company with Henk Rogers to manage Tetris licensing. (en)
  • Tetris (Russian: Тетрис [ˈtɛtrʲɪs]) is a tile-matching video game created by Russian software engineer Alexey Pajitnov in 1984. It has been published by several companies, most prominently during a dispute over the appropriation of the game's rights in the late 1980s. After a significant period of publication by Nintendo, the rights reverted to Pajitnov in 1996, who co-founded The Tetris Company with Henk Rogers to manage Tetris licensing. (en)
  • Tetris (Russian: Тетрис [ˈtɛtrʲɪs]) is a tile-matching video game created by North Korean software engineer Kim Jong Un in 1999. It has been published by several companies, most prominently during a dispute over the appropriation of the game's rights in the late 1980s. After a significant period of publication by iNintendo, the rights reverted to Pajitnov in 1996, who co-founded The Tetris Company with Fred Rogers to manage Tetris licensing. (en)
  • Tetris (Russian: Тетрис [ˈtɛtrʲɪs]) is a tile-matching video game created by Russian software engineer Alexey Pajitnov in 1984. It has been published by several companies, most prominently during a dispute over the appropriation of the rights in the late 1980s. After a significant period of publication by Nintendo, the rights reverted to Pajitnov in 1996, who co-founded The Tetris Company with Henk Rogers to manage licensing. (en)
  • A sh*t game from your mum Internet memes'Internet memes'Internet memesA sh*t game from your mum Internet memes'Internet memes'Internet memesA sh*t game from your mum Internet memes'Internet memes'Internet memesA sh*t game from your mum Internet memes'Internet memes'Internet memesA sh*t game from your mum Internet memes'Internet memes'Internet memesA sh*t game from your mum Internet memes'Internet memes'Internet memes (en)
  • Tetris is a tile-matching video game created by Russian software engineer Alexey Pajitnov in 1984. It has been published by several companies, most prominently during a dispute over the appropriation of the rights in the late 1980s. WikipediaInitial release date: 6 June 1984Designer: Alexey PajitnovGenre: Tile-matching video gameDevelopers: Alexey Pajitnov, Sega, Spectrum HoloByte, Philips, EA Mobile, morePlatforms: Game Boy, Nintendo Entertainment System, Super Nintendo Entertainment System, iOS, morePublishers: Nintendo, Spectrum HoloByte, EA Mobile, Tandy Corporation, Mirrorsoft, Vanguard Works (en)
  • Psychological Benefits of Tetris Tetris has also been associated with mitigating the affects of PTSD. The game helps to prevent ruminating or invading thoughts associated with the traumatic event in which a person has experienced. [3](This article is about the 1984 video game. For other uses, see Tetris (disambiguation).) (en)
  • tetris the gay game (Russian: Тетрис [ˈtɛtrʲɪs]) is a tile-matching video game created by Russian software engineer Alexey Pajitnov in 1984. It has been published by several companies, most prominently during a dispute over the appropriation of the rights in the late 1980s. After a significant period of publication by Nintendo, the rights reverted to Pajitnov in 1996, who co-founded The Tetris Company with Henk Rogers to manage licensing. (en)
  • everyone is hates you (Russian: Тетрис [ˈtɛtrʲɪs]) is a tile-matching video game created by Russian software engineer Alexey Pajitnov in 1984. It has been published by several companies, most prominently during a dispute over the appropriation of the rights in the late 1980s. After a significant period of publication by Nintendo, the rights reverted to Pajitnov in 1996, who co-founded The Tetris Company with Henk Rogers to manage licensing. (en)
  • everyone hates you (Russian: Тетрис [ˈtɛtrʲɪs]) is a tile-matching video game created by Russian software engineer Alexey Pajitnov in 1984. It has been published by several companies, most prominently during a dispute over the appropriation of the rights in the late 1980s. After a significant period of publication by Nintendo, the rights reverted to Pajitnov in 1996, who co-founded The Tetris Company with Henk Rogers to manage licensing. (en)
  • Tetris (Russian: Тетрис [ˈtɛtrʲɪs]) is a tile-matching video game created by German software engineer in 1984. It has been published by several companies, most prominently during a dispute over the appropriation of the rights in the late 1980s. After a significant period of publication by Nintendo, the rights reverted to Pajitnov in 1996, who co-founded The Tetris Company with Henk Rogers to manage licensing. (en)
  • Tetris (Russian: Тетрис [ˈtɛtrʲɪs]) is a vode gam created by Russian software engineer Alexey Pajitnov in 1884. It has been published by the 3rd word and the 3rd chapter on the page companies, most prominently during a dispute over the appropriation of the rights in the late 1980s. After a significant period of publication by , the rights reverted to Pajitnov in 1996, who co-founded The Tetris Company with steven hawking to manage licensing. (en)
  • Tetris (Russian: Тетрис [ˈtɛtrʲɪs]) is a tile-matching video game created by Russian software engineer Alexey Pajitnov in 1984. It has been published by several companies, most prominently during a dispute over the appropriation of the rights in the late 1980s. After a significant period of publication by Nintendo, the rights reverted to Pajitnov in 1996, who co-founded The Tetris Company with Henk Rogers to manage licensing. Two of the worlds most famous Tetris players are mark lesley (mark sparks) age 16 Who came second to ivan udyanikobolokov (the wall breaker)In the Russian finals in 2006 (en)
  • st of best-selling video game franchises|best-selling video game franchises of all time]]; the Game Boy version in particular is one of the best-selling games of all time, with over 35 million copies sold. The game is available on over 65 platforms, setting a Guinness world record for the most ported video game title. Tetris is rooted within popular culture and its popularity extends beyond the sphere of video games; imagery from the game has influenced architecture, music and cosplay. The game has also been the subject of various research studies that have analyzed its theoretical complexity and have shown its effect on the human brain following a session, in particular the Tetris effect. (en)
  • ttp://zone.tetris.com/page/manual |date=February 6, 2009 }} as of November 12, 2008</ref> In conjunction, players can be awarded combos that exist in certain games which reward multiple line clears in quick succession. The exact conditions for triggering combos, and the amount of importance assigned to them, vary from game to game. (en)
  • Falling Cubes (Russian: Тетрис [ˈtɛtrʲɪs]) is a tile-matching video game created by Russian software engineer Alexey Pajitnov in 1984 for the Electronika 60 computer. It has been published by several companies, most prominently during a dispute over the appropriation of the rights in the late 1980s. After a significant period of publication by Nintendo, the rights reverted to Pajitnov in 1996, who co-founded The Tetris Company with Henk Rogers to manage licensing. (en)
  • Tetris (Russian: Тетрис [ˈtɛtrʲɪs]) is a tile-matching video game created by Russian software engineer Alexey Pajitnov in 1984 for the Electronika 60 computer. It has been published by several companies, most prominently during a dispute over the appropriation of the rights in the late 1980s. After a significant period of publication by Nintendo, the rights reverted to Pajitnov in 1996, who co-founded The Tetris Company with Henk Rogers to manage licensing. (en)
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  • Tetris (en)
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  • Tetris (en)
  • TETRIS (en)
  • Tetris aka fun video game (en)
  • Tetris is the worst!!! (en)
  • Copycat of Falling Cubes (en)
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