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Hard coding (also hard-coding or hardcoding) is the software development practice of embedding data directly into the source code of a program or other executable object, as opposed to obtaining the data from external sources or generating it at run-time. Hard-coded data typically can only be modified by editing the source code and recompiling the executable, although it can be changed in memory or on disk using a debugger or hex editor. Data that are hard-coded usually represent unchanging pieces of information, such as physical constants, version numbers and static text elements. Softcoded data, on the other hand, encode arbitrary information like user input, HTTP server responses, or configuration files, and are determined at runtime.

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  • Hard coding (also hard-coding or hardcoding) is the software development practice of embedding data directly into the source code of a program or other executable object, as opposed to obtaining the data from external sources or generating it at run-time. Hard-coded data typically can only be modified by editing the source code and recompiling the executable, although it can be changed in memory or on disk using a debugger or hex editor. Data that are hard-coded usually represent unchanging pieces of information, such as physical constants, version numbers and static text elements. Softcoded data, on the other hand, encode arbitrary information like user input, HTTP server responses, or configuration files, and are determined at runtime.
  • Hard coding (also hard-coding or hardcoding) is the software development practice of embedding data directly into the source code of a program or other executable object, as opposed to obtaining the data from external sources or generating it at runtime. Hard-coded data typically can only be modified by editing the source code and recompiling the executable, although it can be changed in memory or on disk using a debugger or hex editor. Data that are hard-coded usually represent unchanging pieces of information, such as physical constants, version numbers and static text elements. Softcoded data, on the other hand, encode arbitrary information like user input, HTTP server responses, or configuration files, and are determined at runtime.
  • Hard coding (also hard-coding or hardcoding) is the software development practice of embedding data directly into the source code of a program or other executable object, as opposed to obtaining the data from external sources or generating it at runtime. Hard-coded data typically can only be modified by editing the source code and recompiling the executable, although it can be changed in memory or on disk using a debugger or hex editor. Data that are hard-coded usually represent unchanging pieces of information, such as physical constants, version numbers and static text elements. Softcoded data, on the other hand, encode arbitrary information like user input, HTTP server responses, or configuration files, preprocessor macros, external constants, databases, command-line arguments, and are
  • Hard coding (also hard-coding or hardcoding) is the software development practice of embedding data directly into the source code of a program or other executable object, as opposed to obtaining the data from external sources or generating it at runtime. Hard-coded data typically can only be modified by editing the source code and recompiling the executable, although it can be changed in memory or on disk using a debugger or hex editor. Data that are hard-coded usually represent unchanging pieces of information, such as physical constants, version numbers and static text elements. Softcoded data, on the other hand, encode arbitrary information like user input, HTTP server responses, configuration files, preprocessor macros, external constants, databases, command-line arguments, and are det
  • Hard coding (also hard-coding or hardcoding) is the software development practice of embedding data directly into the source code of a program or other executable object, as opposed to obtaining the data from external sources or generating it at runtime. Hard-coded data typically can only be modified by editing the source code and recompiling the executable, although it can be changed in memory or on disk using a debugger or hex editor. Data that are hard-coded usually represent unchanging pieces of information, such as physical constants, version numbers and static text elements. Softcoded data, on the other hand, encode arbitrary information through user input, text files, HTTP server responses, configuration files, preprocessor macros, external constants, databases, command-line argumen
  • Hard coding (also hard-coding or hardcoding) is the software development practice of embedding data directly into the source code of a program or other executable object, as opposed to obtaining the data from external sources or generating it at runtime. Hard-coded data typically can only be modified by editing the source code and recompiling the executable, although it can be changed in memory or on disk using a debugger or hex editor. Data that are hard-coded usually represent unchanging pieces of information, such as physical constants, version numbers and static text elements. Softcoded data, on the other hand, encode arbitrary information through user input, text files, INI files, HTTP server responses, configuration files, preprocessor macros, external constants, databases, command-l
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  • Hard coding
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  • Hard coding (also hard-coding or hardcoding) is the software development practice of embedding data directly into the source code of a program or other executable object, as opposed to obtaining the data from external sources or generating it at run-time. Hard-coded data typically can only be modified by editing the source code and recompiling the executable, although it can be changed in memory or on disk using a debugger or hex editor. Data that are hard-coded usually represent unchanging pieces of information, such as physical constants, version numbers and static text elements. Softcoded data, on the other hand, encode arbitrary information like user input, HTTP server responses, or configuration files, and are determined at runtime.
  • Hard coding (also hard-coding or hardcoding) is the software development practice of embedding data directly into the source code of a program or other executable object, as opposed to obtaining the data from external sources or generating it at runtime. Hard-coded data typically can only be modified by editing the source code and recompiling the executable, although it can be changed in memory or on disk using a debugger or hex editor. Data that are hard-coded usually represent unchanging pieces of information, such as physical constants, version numbers and static text elements. Softcoded data, on the other hand, encode arbitrary information like user input, HTTP server responses, or configuration files, and are determined at runtime.
  • Hard coding (also hard-coding or hardcoding) is the software development practice of embedding data directly into the source code of a program or other executable object, as opposed to obtaining the data from external sources or generating it at runtime. Hard-coded data typically can only be modified by editing the source code and recompiling the executable, although it can be changed in memory or on disk using a debugger or hex editor. Data that are hard-coded usually represent unchanging pieces of information, such as physical constants, version numbers and static text elements. Softcoded data, on the other hand, encode arbitrary information like user input, HTTP server responses, or configuration files, preprocessor macros, external constants, databases, command-line arguments, and are determined at runtime.
  • Hard coding (also hard-coding or hardcoding) is the software development practice of embedding data directly into the source code of a program or other executable object, as opposed to obtaining the data from external sources or generating it at runtime. Hard-coded data typically can only be modified by editing the source code and recompiling the executable, although it can be changed in memory or on disk using a debugger or hex editor. Data that are hard-coded usually represent unchanging pieces of information, such as physical constants, version numbers and static text elements. Softcoded data, on the other hand, encode arbitrary information like user input, HTTP server responses, configuration files, preprocessor macros, external constants, databases, command-line arguments, and are determined at runtime.
  • Hard coding (also hard-coding or hardcoding) is the software development practice of embedding data directly into the source code of a program or other executable object, as opposed to obtaining the data from external sources or generating it at runtime. Hard-coded data typically can only be modified by editing the source code and recompiling the executable, although it can be changed in memory or on disk using a debugger or hex editor. Data that are hard-coded usually represent unchanging pieces of information, such as physical constants, version numbers and static text elements. Softcoded data, on the other hand, encode arbitrary information through user input, text files, HTTP server responses, configuration files, preprocessor macros, external constants, databases, command-line arguments, and are determined at runtime.
  • Hard coding (also hard-coding or hardcoding) is the software development practice of embedding data directly into the source code of a program or other executable object, as opposed to obtaining the data from external sources or generating it at runtime. Hard-coded data typically can only be modified by editing the source code and recompiling the executable, although it can be changed in memory or on disk using a debugger or hex editor. Data that are hard-coded usually represent unchanging pieces of information, such as physical constants, version numbers and static text elements. Softcoded data, on the other hand, encode arbitrary information through user input, text files, INI files, HTTP server responses, configuration files, preprocessor macros, external constants, databases, command-line arguments, and are determined at runtime.
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